Improvised mods will also help to augment standard weapons a semiautomatic pistol, for example, was shown with a drum-type magazine crafted from a tuna can.ĭevelopers say that the emphasis on improvised weaponry, and not just modded or customized arms, allowed Far Cry 6’s developers to shift the game’s perk system away from the skill trees and into the gear itself. Developers counted 49 such arms in the arsenal, touting it as the series’ largest armory to date. Far Cry 6 revolutionaries will also develop EMP grenades in a kitchen to knock out security cameras and other electronic defenses, and use nail guns alongside military-grade weaponry. Perhaps not coincidentally, one of the weapons shown to media in a Far Cry 6 preview last week is a record-playing dart gun, which plays Los del Rio’s “Macarena,” no less. In one such example, Grivel saw a desk fan whose replacement blades were crafted from a vinyl record. Resolver - it means “to get by” - is the culture of meticulously maintained vintage appliances and jerry-rigged repairs for which Cubans have become known over more than 50 years of near-total economic embargo. While in Cuba, the developers were charmed by numerous expressions of the country’s “resolver” spirit. Supremos were an idea cooked up after Grivel and his team visited Cuba for a research trip, after quickly settling on that nation as the model for the next entry in the globe-trotting Far Cry series. There will also be Supremos to assist more covert-minded playstyles. Players may now holster their weapons, for instance, and try to slip past guards. In fact, there’s a bit more subtlety than in past games. But stealth remains a vital component of Far Cry’s one-person army approach. Obviously, a rocket barrage is a none-too-subtle way of solving life’s problems. “The idea is this super-skilled, super gadget that they can use every now and then,” Grivel said, “and that can also help you support the different play styles that we have in Far Cry” Vehicles like this Megaforce reject play a big role in Far Cry 6, too, and they can be improvised and fit with all sorts of capabilities Giancarlo Esposito - the dreadful Gus Fring from Breaking Bad - stars as Anton Castillo, tyrannical ruler of Yara. The urban setting of Esperanza, Yara’s capital, will provide combat gameplay not seen before in a Far Cry series that has mostly stuck to wildlands.Ĭuba’s “resolver” ethic - it means “to get by” - inspires the improvised weaponry and gadgets of Far Cry 6. Players adopt the character of Dani - or Danny - Rojas (right) and are aided by the former KGB agent Juan Cortez. Los Supremos are backpacks with secret weapons, inspired by the classic superheroes of Yara’s comic book culture. That’s given its citizens a very resourceful spirit, which they apply to a kit-bashed Far Cry 6 armory that looks like it’ll be a lot of fun to play with. Yara, in both story and environment, is a land under a totalitarian regime that is both physically and economically cut off from the mainstream. That exchange gave me a sense of just how much care Ubisoft Toronto - and six other supporting studios spread all around the globe from Canada to Shanghai - put into developing the fictitious, forbidden-island nation of Yara, and how much fun they had thinking up its lore. Like Yara’s 1950s-era automobiles, they’re not so much collector’s items as they are modern day relics of a nation frozen in time. You will find some of them throughout the game.”īasically, Far Cry 6 hero Dani Rojas - or Danny (players may choose a male or female protagonist) - will develop a jetpack, or the “Exterminator” rocket launcher, or the “Furioso” flame-throwing defense, to mimic the superheroes of the island’s pre-revolution comics. “I won’t say comic books are a giant part of the game,” Grivel continued, “but they are definitely there. When the subject of these comics, created as part of Far Cry 6’s backstory, comes up during our interview he’s positively beaming. “Supremos are inspired by Yaran comic books,” Grivel said, referring to Far Cry 6’s setting on the island nation of Yara, an in-fiction analog for Cuba. Enough said.īut David Grivel, Far Cry 6’s lead designer, and his team came up with a backstory for these Supremo contraptions anyway. When bad shit goes down, it will unload a brutal attack when they need it most - like firing off a barrage of rockets. 7, 2021, players will strap on the Supremo backpack of their choice. On its face, Far Cry 6’s newest class of weapon, the Supremo, doesn’t need any justification.
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